Wibble - iOS app

Vlogging made simple

*The app and official website were taken down due to company closure.

Case study summary

Product vision

We aim to build the simplest vlogging app for users with basic social media knowledge. Our app offers easy capturing, editing, and quick sharing capabilities to help users create great vlogs with ease.

Discovered user problem

Lack of an intuitive app solution that allows beginner vloggers to create vlogs easily on the go.

Outcome

An iOS mobile vlogging experience that allowed users to create content 3X faster than the available apps. The best is yet to be explored.

My role

Product Designer

Timeline

AUG 2019 - FEB 2022

Team

2 founders

2 developers

1 digital marketer

1 Product designer

Responsibilities

Research

Define

Ideate

Prototype

Test

The research & Analysis

Tedious process to create vlogs on mobile as vloggers

  • Our founders served as our first users, providing valuable insights and feedback on the app's features and functionality.

  • To eliminate biases and gain a wider range of perspectives, I conducted interviews with five external potential users.

  • To further empathize with our users and approach solutions in a user-centered manner, we conducted body-storming sessions with our team.

“Our research found that the competition lacks an intuitive solution for vloggers. We used SWOT analysis, our experience, and user interviews to identify the potential market gap for Wibble."

Bodystorming

Interviews

Opportunity

"It was quite the journey, the challenge is not only about creating vlogs, but it's also about your confidence, believe in your efforts, and keep going"

We used existing editing software to record and edit vlogs. We also posted them online to empathize and gather qualitative data of the entire user experience.

Getting into users shoes

Getting into users shoes

"It was quite the journey, the challenge is not only about creating vlogs, but it's also about your confidence, believe in your efforts, and keep going"

We used existing editing software to record and edit vlogs. We also posted them online to empathize and gather qualitative data of the entire user experience.

“Participants spent more time editing their vlogs and looking for royalty-free music”

Remote user interviews

I conducted remote user interviews with 7 participants including our founders via google meets & zoom with the help of other team members. 

“It became evident that many of the available solutions are only good at either recording or editing."

Big gap to be filled in the market

The results showed that the competition had no intuitive solution for vloggers. We’ve used SWOT analysis + our experience + feedback from user interviewers to generate this chart to help visualize the potential market gap that Wibble would fit in.

Key insights

We used empathy and affinity mapping to analyze our research data and identify key insights. This helped us generate "How might we..." questions for the ideation phase.

  • Long hours of editing (minimum 1-2 hours)

  • Lack of editing skills

  • Piled-up videos on mobile devices

  • Frustration with finding nice royalty-free music

  • Re-watching videos to select certain clips

  • Using multiple apps to record and edit vlogs

  • Self-doubts and social challenges while recording videos

THE IDEATION

Collaboration and co-creation is the key...

"How might we design an on-the-go vlogging app for beginner vloggers that enables them to create vlogs easily and quickly, so they have greater mobility in daily activities while saving time?"

We used mock-ups and prototypes to eliminate ambiguity, collect feedback, and validate our assumptions.

MVP scope

I provided broken-down versions of each feature to developers to ensure easy implementation. Tools like Miro, Zeplin, Principle, Figma, and Looms were useful in this process.

We used an impact-effort matrix to visualize the most relevant ideas and focused on reshaping and iterating these ideas towards product-market fit.

THE Solution

3x faster mobile vlog creation...

A mobile experience which fits in your pocket that turns hours of video editing into seconds.

A mobile experience which fits in your pocket that turns hours of video editing into seconds.

Overview

Clip import

Music

Lenses

MVP feature overview

  • On-the-go experience

  • Quick and simplified editing

  • Smart capturing

MVP feature overview

  • On-the-go experience

  • Quick and simplified editing

  • Smart capturing

Matter of drag and drop clips in any place on the timeline with zero import times. 

Preview the video as you drag left/right in the middle

  • Simply drag the video up and place it in the timeline to import

  • Tap on the imported clip to quickly edit it

We enabled an intuitive music preview and import functionality.

  • Ability to preview the music with the vlog simultaneously

  • Ability to change the music import location on the timeline while browsing through the music library

  • An integrated royalty-free music library that continually grows and expands

Giving  users  freedom  to  create content  faster  with  smart lenses

  • Capture on the go with auto-editing lenses.

  • Eliminating the need for editing.

  • Flexibility in adjusting and re-editing videos.


We launched minimal versions of magic cut, cinematic, and hyper-lapse lenses.

MVP feature overview

  • On-the-go experience

  • Quick and simplified editing

  • Smart capturing

Matter of drag and drop clips in any place on the timeline with zero import times. 

Preview the video as you drag left/right in the middle

  • Simply drag the video up and place it in the timeline to import

  • Tap on the imported clip to quickly edit it

We enabled an intuitive music preview and import functionality.

  • Ability to preview the music with the vlog simultaneously

  • Ability to change the music import location on the timeline while browsing through the music library

  • An integrated royalty-free music library that continually grows and expands

Giving  users  freedom  to  create content  faster  with  smart lenses

  • Capture on the go with auto-editing lenses.

  • Eliminating the need for editing.

  • Flexibility in adjusting and re-editing videos.


We launched minimal versions of magic cut, cinematic, and hyper-lapse lenses.

THE TESTING

Constant testing helped us to iterate and refine the experience

  • Moderated remote usability tests revealed that testers loved the simplicity, clarity, and intuitiveness of the app

  • Unmoderated user testing showed us that our app enables users to create vlogs 3X faster than the standard methods.

We conducted ongoing testing of the app throughout the design process to validate our assumptions and gain a deeper understanding of user behaviors. This enabled us to iterate and improve the app.

We’ve released three versions so far…

We’ve released three versions…

Version 1

  • Simultaneous access to both recording and editing

  • Instant recording & simple editing.
    Quick preview of what you just created

Version 2

  • Easy single-hand use. Beginner-friendly intuitive trimming, editing, and moving videos

  • Quick access around the timeline with easy gestures

Version 3

  • Capture on the go with auto-editing lenses

  • Eliminating the need for editing

  • Flexibility in adjusting and re-editing videos

THE Feedback

Too early to determine a successful product market fit

We had a small community that supported us throughout the development process. With their help, and by learning from our mistakes, our team was able to shape the app to its current state. We are grateful to all of our supporters and would like to say thank you to them.

We had a small community that supported us throughout the development process. With their help, and by learning from our mistakes, our team was able to shape the app to its current state. We are grateful to all of our supporters and would like to say thank you to them.

Key findings

  • 3x faster outcomes for vloggers than their previous ways of content creation

  • Reduced the unnecessary amount of pilled-up clips in phones

  • Loved the royalty-free music in the app and they requested more variety of music

  • People are using Wibble to quickly visualize their bigger concepts and ideas in a short amount of time

  • Failed to gain subscriptions but ads seem to be working for the current version

  • Using Wibble as a behind the scene capturing tool

  • Testers are willing to pay for advanced features

What did i learn?

I learned and grew a lot from this project, many of the lessons coming through hard experience. Working at a startup is unpredictable, but that was also the most exciting part of it. I observed something new every day and gained multiple skills I never thought I would learn. Here are some of the key things I learned.​​​

I learned and grew a lot from this project, many of the lessons coming through hard experience. Working at a startup is unpredictable, but that was also the most exciting part of it. I observed something new every day and gained multiple skills I never thought I would learn. Here are some of the key things I learned.​​​

Taking initiative

I learned the importance of taking initiative. At startups, things can be unclear at the beginning, so it is up to us to shape and clarify them as we go along. This often required me to step out of my comfort zone and take on additional responsibilities, both within and outside of my designated role. This not only helped the company grow, but also helped me grow personally.

Beginner mindset

I learned the value of a beginner's mind set while designing this app. As someone who loves video editing, it was a challenge to detach myself from my prior experience and relate to the specific market segment. However, the more I started to think like a beginner, the more intuitive and practical ideas came to mind. This helped not only in the design process, but also in communication within the team.

Effective communication

Clear and concise communication is really important. This is from exchanging ideas, sharing knowledge, updating your progress to handing-off designs. it’s always good to use multiple mediums to communicate and eliminate ambiguity. Also, it's really important to ask as many questions to clarify something as well. So that the message is received and understood with clarity and purpose.

Make the perfection a journey

Waiting for something to become perfect is an endless process. Asking for feedback as early as possible helped me design outcomes that resonated with the end-user more quickly. This also became a useful practice for testing and discussing technical constraints and limitations with the development team that could hinder our ability to achieve desired outcomes.

Team

Tools